This blog was developed in order to showcase some of my more chilling concept work in progress as well as document early influences. These are visions of haunted dreams on darkest nights... distant memories to be relived over and again in fitful slumber:

It is a springtide in time forgotten; with eyes ajar, I can still feel my childish fingers brush lazily against long dry grass in a field that is littered with stones. A hazy sun slips behind the dark cool clouds. I wear cut-offs and squat barefoot on the graying loam. The goblins are here. I can see their dread features hidden in the twisted crags of broken rocks...drawn in shiver lines.

Creature Skull Sketches

>> Sunday, October 9, 2011

A couple of unused rough skulls for a video game concept [near actual size.]
I like to begin with nothing but imagination and design shapes that are interesting. It's faster. Taken to the next level, animal or human skull reference would be used to enhance authenticity. I picked up the idea of consulting references afterwards, while briefly working with some exceptional storyboard artists at a small studio in Chicago.
Video Game Concept Skulls © 2011 Tom Hicke.


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